Step-by-Step Training: children are introduced to only one times table question at a time and only move on to learning the next one once they can answer it with confidence, along with any other questions from that particular times tables set your child may have already successfully memorised. Because memorising tables is a necessarily repetitive task, we've built in a fun, 20-second 'brain break' game within the training mode, so that children feel motivated and enthusiastic to continue to learn.īy doing well in their tables, children earn turns on a fun mini-game called "bubble-ball".How many biscuits did James give out in total?" Word Problems: questions in this mode are given in word problem format rather than as traditional number based questions, for example: "James gives 5 biscuits to each of his 6 friends.Extreme Tables: some of you wrote to us asking if we could include the 13, 14 and 15 times tables in the app, so we did! This game mode tests you on those "extreme" tables, with 5 Squeebles available to rescue in this game mode.Each challenge is harder than the last, with 6 Squeebles to rescue in this game mode. Challenge Mode: there are 30 challenges to work through, split across 6 different levels.12 randomly selected questions are asked (again, tables can be excluded to customise for each child), with five Squeebles to win in this mode for reaching various milestones. So, a sample question might be 7 x ? = 63. Fill The Gap: this mode is slightly different in that it gives you the answer and asks that you fill in the gap.Six Squeebles are available for reaching various milestones. Once your child is confident answering the questions from each of the tables sets individually, this type of quiz can be used to consolidate their knowledge. Mix it Up: a completely random set of 12 questions from all the tables sets is asked (parents and teachers can set certain questions not to appear so as to personalise the test for each child).Once they get a "Tricky Table" right 3 times in a row, it is removed from this area. So, at any time, your child can be tested on the tables they found difficult. Tricky Tables: whenever a question is answered incorrectly, it gets stored in this area.The first time all 12 questions within any one set are answered correctly, the Maths Monster will release a Squeeble. Tables 1 - 12: answer questions across all the basic tables sets from the ones to the twelves.The seven game modes allow your child to be tested in the following ways:
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