![]() In August 2000, Knowles suggested the company resume working on Tux Racer, which became their first official project. Patry stated the game "would feature a massively multiplayer, persistent universe with real-time strategy and first-person shooter components," " something that would make the Quake 3 or Unreal engine look tame in comparison." Fine arts undergraduate classmate Roger Fernandez was chosen as the artist however, the project was eventually abandoned due to limitations in current graphical software. In December 1999, Patry and his former classmates Patrick Gilhuly, Eric Hall, Rick Knowles, Mark Riddell, and Rob Kroeger announced the foundation of the company Sunspire Studios to develop a video game project. Patry felt releasing the game as open source "made sense" due to Tux being the mascot for Linux, an open source software, and continued to work on the game throughout the year, hoping fellow students would join in on developing the game. The game was completed and presented in three days a webpage for the game was then started, when one of Patry's classmates, having enjoyed the presentation, suggested he released the software as open source. Development of the game as a project began in August 1999 as a final computer graphics project in Computer Graphics Lab (CGL). Tux Racer was originally developed by Jasmin Patry, a student attending the University of Waterloo (UW) in Ontario, Canada, where he aimed to begin a career in the video game industry by pursuing a computer systems analyst (CSA) degree. Tux Racer was developed in the University of Waterloo Computer Graphics Lab. New maps can be created by making three raster images to indicate height, surface, and object placement. Like many open-source games, the replay value of Tux Racer is extended by easy modification of the game. In order to progress to the next level of the game you have to both collect sufficient herring and reach the end of the course within a preset time limit. Points are also scored by collecting herring that are scattered along the various courses. Versions with other controls instead of keyboard exist for example, wiimote and an arcade version with a steering wheel. Releasing the key when a jump is imminent will naturally make a larger jump. Jumps can be caused by the shape of the landscape or by holding down the "energy" key (usually e) and releasing it. Paddling when in mid-air may also be used to increase the length of a jump. Paddling slows Tux down when at a high speed but speeds him up at slow speeds. Correct use of the paddle command is essential to getting good race times. The left/right steering controls are typical of a racing simulation game, except that the up arrow key causes Tux to “paddle” with his flippers. There are also trees to block Tux's path and flags for the sake of marking out the course. Sliding on ice makes Tux go faster, while sliding on snow allows for more maneuverability and sliding on rocky patches will slow Tux down. In the game, the player controls Tux (or one of three other characters) as he slides down a course of snow and ice collecting herring. Tux Racer is a Free Software 3D computer game starring the Linux mascot, Tux the penguin. ![]() Sunspire Studios (Jasmin Patry, Patrick Gilhuly, Eric Hall, Rick Knowles, Vincent Ma, and Mark Riddell) Gameplay of Tux Racer featuring the main character, Tux.
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